Skills, Role update, Star Hammer

9/17/2025

Skills, Role update, Star Hammer

Pre-release changes (3/5)

Interface & Systems

Journey Allies now sends a notification in the menu whenever items are available to be claimed.

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Equipment preview has been added to the StyleUi and Chromas windows.

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Added patch notes interface integrated with the website.

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Items & Crafting

The cost of Star Hammer for protection has been adjusted:
0★ → 1★: 1 (unchanged)
1★ → 2★: 2 (unchanged)
2★ → 3★: 3 → 4
3★ → 4★: 4 → 8

The recipe for crafting Star Hammer has also been adjusted:
Iron Hammer: 1 (unchanged)
Star Cluster: 20 → 25
Spiritual Energy: 50 → 25

Two-handed equipment no longer consumes double the amount of Star Hammer for protection.

Skill Changes


Thiefs

Triple Strafe

Triple Strafe Charging stacks are now applied before the corresponding skill is cast and Triple Strafe now also add a Triple Strafe Charging stack. Triple Strafe still consumes all stacks after being casted.
The damage formula (ATK%) has been changed.
Old: (203 + (Skill Lv × 13) + (Stacks × AGI)) × Hits
New: (100 + (Skill Lv × 20) + (Double Strafe Lv × 10) + (Stacks × AGI)) × Hits

Acolytes

Fallen Fist & Flight Fist

With recent adjustments, the final damage (ATK%) of both skills has been balanced to ensure equivalent performance.
Flight Fist: from 400 + (Skill Lv × 60) to 300 + (Skill Lv × 110)
Fallen Fist: from 250 + (Skill Lv × 150) to 300 + (Skill Lv × 110)

Asura Strike & Deva Retaliation

Variable Cast Time (VCT) and Fixed Cast Time (FCT) are now 2.25s − (Skill Lv × 0.25s).
Cooldown has been changed to 3.5s − (Skill Lv × 0.5s).
SP cost is now 20% of max SP, and the skill consumes 5 Spirit Spheres.
The Asura/Deva Recoil debuff after use has been removed.

Asura Strike now uses the formula: 200 × Skill Lv + SP. Each stack of Asura Strike Charge increases ATK% by +1% (excluding the SP bonus). The skill can now be affected by cards that increase damage.

Deva Retaliation now uses the formula: 200 × Skill Lv + SP. Each stack of Deva Retaliation Charge increases ATK% by +1% (excluding the SP bonus). ATK% is now based on the sum of Soft Def + Hard Def instead of the user’s ATK, and it ignores all target defense.

Asura Strike Charge and Deva Retaliation Charge now stack passively, increasing by +1 per second up to a maximum of 100. When using Asura Strike or Deva Retaliation, all current stacks are consumed.

Merchants

Chemical Corrosion (NSE)

The damage bonus of corrosive skills — Demonstration, Acid Terror, Chemical Reaction, and Acid Demonstration — no longer increases ATK% but instead increases the total final damage of the skills.
On a successful attempt of Chemical Corrosion, if the user is already under its effect, the current stacks increase by +2.
Corrosive skills also gain +50% HCM (Hit Chance Multiplier) against targets affected by Chemical Corrosion.

Acid Terror

Now hits 5 times, without changing the total final damage of the skill.

Demonstration

The skill is now Elementless.
Damage is always considered Long Range.
Maximum number of instances reduced from 9 to 8.
When exceeding the limit, the oldest instance is removed to place the new one.
Now has a chance to apply Chemical Corrosion (1% per skill level).
The damage scaling (ATK%) based on STR has been removed.

Chemical Reaction

Explosive Powder is now always considered Long Range and no longer applies knockback.
Skills no longer remove Demonstration cells.

Potion Pitcher

The skill now uses only regular Potions instead of Slim Potions.
Lv. 1 and 2: Red Potion
Lv. 3 and 4: Orange Potion
Lv. 5 and 6: Yellow Potion
Lv. 7 and 8: Green Potion
Lv. 9 and 10: White Potion

Cooldown is 2s on odd levels and 1s on even levels. After Cast Delay is 1s on odd levels and 0.5s on even levels.

Potion Pitcher potions healing formula has been revised:
Red Potion (Lv: -): (((5 × Target Base Lv) + 120) × (100 + User Int + Target Vit)) ÷ 100
Orange Potion (Lv: 20): (((4 × Target Base Lv) + 240) × (100 + User Int + Target Vit)) ÷ 100
Yellow Potion (Lv: 40): (((3 × Target Base Lv) + 480) × (100 + User Int + Target Vit)) ÷ 100
Green Potion (Lv: 60): (((2 × Target Base Lv) + 960) × (100 + User Int + Target Vit)) ÷ 100
White Potion (Lv: 80): ((Target Base Lv + 1920) × (100 + User Int + Target Vit)) ÷ 100

Potion Spreader

Range increased from 3 to 9.
Now heals exactly like Potion Pitcher, but in an area.
The skill now uses regular Potions instead of Thick Potions.
Base healing is reduced by 3% for each target above 2 within the healing area, with a maximum reduction of 30%.

Role Skills

Brawler

  • Furious Approach
    Dashes to a target and increases the damage of the next melee physical attack within 6s by 10%.
    AP Cost: 100 → 20
    Range: 5 → 7 cells
    Duration: 20s → 6s
    Cooldown: 10s → 3s
  • Threatening Oath
    AP Cost: 200 → 100
    Duration: 40s → 20s
    Cooldown: 20s → 10s
  • Violence Overload
    Converts 50% of single-target melee physical damage into 5×5 AoE damage and increases AoE melee physical skill damage by +25%.
    Damage conversion: 30% → 50%
    AoE skill damage increase: 20% → 25%
    AP Cost: 300 → 200
    Duration: 60s → 40s
    Cooldown: 30s → 20s

Shooter

  • Sudden Evasion
    Dashes to a location and avoids the next physical damage within 6s.
    AP Cost: 100 → 20
    Duration: 20s → 6s
    Cooldown: 10s → 3s
  • Unbalancing Shot
    AP Cost: 200 → 100
    Duration: 40s → 20s
    Cooldown: 20s → 10s
  • Wind Cut Technique
    While active every third attack now deals 30% additional ranged physical damage.
    AP Cost: 300 → 200
    Duration: 60s → 40s
    Cooldown: 30s → 20s

Arcanist

  • Spell Scatter
    Removed.
  • Blink (New)
    Teleports the user up to 6 cells. Can be used while casting, canceling the cast in progress.
    AP Cost: 20
    Range: 6 cells
    Cooldown: 3s

Support Controller

  • Defensive Formation
    Applies a shield to all party members within a 11x11 area with durability equal to 5% of their max HP. While the shield is active that player is immune to negative status effects.
    AP Cost: 100 → 20
    Duration: 20s → 6s
    Cooldown: 10s → 3s
  • Resource Sabotage
    Ignores 30% of enemies negative status effect resistance and applies a buff to allies increasing their damage dealt to enemies with any NSE (Negative Status Effect) by 10% for the next 40s.
    AP Cost: 200 → 100
    Duration: 40s → 20s
    Cooldown: 20s → 10s
  • Crisis Reboot
    Removes all negative status effects from all party members on your screen, as well as granting a buff increasing their NSE (Negative Status Effect) resistance for the next 40s.
    AP Cost: 300 → 200
    Duration: 60s → 40s
    Cooldown: 30s → 20s

Support Healer

  • Revitalizing Pairing
    Heals allies within an 11×11 area for 100 + (Base Lv × 4) instantly, and additionally restores 3% of their max HP per second for 6s.
    AP Cost: 200 → 20
    Duration: 40s → 6s
    Cooldown: 20s → 3s
  • Redemptive Maneuver
    Increases healing effectiveness from skills by 30% and grants a buff to all party members on your screen that increase AP Regen by +40% for 40s. The instant AP recovery has been removed.
    AP Cost: 300 → 200
    Duration: 60s → 40s
    Cooldown: 30s → 20s

Vanguard

  • Vital Aegis
    Removed.
  • Taunt (New)
    Forces the enemy to change target and attack the user for 6s.
    AP Cost: 20
    Duration: 6s
    Cooldown: 3s
  • Taunting Fuss
    Gainst 10% damage rebounce for the next 20s and forces all enemies in an 11×11 area around the user to attack them for 10s (5s against bosses and players).
    Range: 4 cells → 11×11 area around the user
    AP Cost: 100
    Duration: 20s
    Cooldown: 10s
  • Last Resource
    For the next 5s reduces all incoming damage to 1 and heals the user for 50% of the damage that would have been received before the reduction.
    AP Cost: 300 → 200
    Duration: 60s → 5s
    Cooldown: 30s → 20s